IntermediateLevel CreationIn this chapter we cover the proper way to block out levels including level streaming, save games, and checkpoints.View seriesIntermediatePrototypingTo start we first create the core gameplay mechanics and elements. Specifically how objects interact with eachother using interfaces.View seriesAdvanceArrays and Finished GameFinally we put it all together to create a first person shooter. The last C++ topic covered is arrays and how to control code flow with for loops and while loops.View series