AdvanceLandscape EssentialsThis chapter covers necessary features of a landscape material including, distance blending, height maps, specular changes and more.View seriesAdvanceTexture ProjectionYou will learn how to manipulate UV maps with Triplanar Projection and Cell Bombing.View seriesIntermediateFinished GameIn the final chapter we finish the game with sound effects, an ending cutscene, and options menu.View series