IntermediateSpecial EffectsIn this chapter we explore particle effects with Unreal's cutting-edge Niagara Particle System and how to create atmosphere in your world with volumetric fog.View seriesIntermediateCourse IntroductionA introduction to the game we will be creating, including core concepts and gameplay walkthrough.View seriesAdvanceTurret LogicIn this lesson we complete the majority of the enemy AI logic. An in depth explanation of C++'s memory sytem with examples of how to use pointers and references.View series