AdvanceData and Save GamesWe continue the block game build by covering how to create and load save data. As well as new ways to store data.View seriesIntermediateLighting FundamentalsTo start we cover the fundamentals of lighting including all the different light types, main settings, and how to light most scenes.View seriesIntermediateEnvironment InteractionBuilding off of the Advanced Lighting course, you will learn how to create an interactive environment for games or architectural visualization.View series