AdvanceDebugging, Components and InterfacesEssential concepts are covered like concepts including how to debug in Visual Studio, create custom components for modular design, and how interfaces work with C++ and Blueprints.View seriesAdvanceC++ ClassesHow to set up the Visual Studio with Unreal Engine to start coding and a broad overview of C++. We cover C++'s syntax, class system, and object oriented programming. View seriesAdvanceTurret LogicIn this lesson we complete the majority of the enemy AI logic. An in depth explanation of C++'s memory sytem with examples of how to use pointers and references.View series