IntermediatePrototypingTo start we first create the core gameplay mechanics and elements. Specifically how objects interact with eachother using interfaces.View seriesIntermediateLightmassHow to use bake lighting for static environments. This is how we used to get global illumination before Lumen but can still be used to create high performance and quality environments.View seriesBeginnerAnimation and RenderingIntroduction to animating in Unreal Engine using Sequencer and rendering using the movie render queue. Animation is continued in the Unreal FilmmakerView series