IntermediateEnvironment!How to turn the level blockout into a finished game ready environment using UE5's new technology Lumen and Nanite to speed up the process.View seriesIntermediateLightmassHow to use bake lighting for static environments. This is how we used to get global illumination before Lumen but can still be used to create high performance and quality environments.View seriesAdvanceVirtual TexturesThe chapter covers Virtual Textures a feature that allows materials to communicate and share data between objects.View series