AdvanceC++ FeaturesContinue covering core C++ features casting, event tick, function binding and more. Also covered is Unreal's unique Uproperty macro system for declaring variables. View seriesAdvanceFull Character CreationWith a practical example see the entire process to creating a character for Unreal including making the underlying skeleton and building a complete control rig.View seriesAdvanceSkeletal Mesh EditorControl Rig is only one part in the character creation process, core to a character is the skeletal mesh. In this chapter learn how to create and edit skeletal bones with the Skeletal Mesh EditorView series