IntermediateLighting and EffectsYou will learn important concepts such as Phyiscally Accurate Lighting, cinematic lighting, and controllingparticle effects.View seriesAdvanceDebugging, Components and InterfacesEssential concepts are covered like concepts including how to debug in Visual Studio, create custom components for modular design, and how interfaces work with C++ and Blueprints.View seriesBeginnerMaterialsIntroduction to some of Unreal's most common material types such as a master material, decals, and vertex blending. At the end we take all our materials and create a grungy city alley.View series