AdvanceSkeletal Mesh EditorControl Rig is only one part in the character creation process, core to a character is the skeletal mesh. In this chapter learn how to create and edit skeletal bones with the Skeletal Mesh EditorView seriesAdvanceArrays and Finished GameFinally we put it all together to create a first person shooter. The last C++ topic covered is arrays and how to control code flow with for loops and while loops.View seriesBeginnerAnimation and RenderingIntroduction to animating in Unreal Engine using Sequencer and rendering using the movie render queue. Animation is continued in the Unreal FilmmakerView series