AdvanceArrays and Finished GameFinally we put it all together to create a first person shooter. The last C++ topic covered is arrays and how to control code flow with for loops and while loops.View seriesAdvanceTurret LogicIn this lesson we complete the majority of the enemy AI logic. An in depth explanation of C++'s memory sytem with examples of how to use pointers and references.View seriesAdvanceC++ FeaturesContinue covering core C++ features casting, event tick, function binding and more. Also covered is Unreal's unique Uproperty macro system for declaring variables. View series