AdvanceSkeletal Mesh EditorControl Rig is only one part in the character creation process, core to a character is the skeletal mesh. In this chapter learn how to create and edit skeletal bones with the Skeletal Mesh EditorView seriesIntermediateLightmassHow to use bake lighting for static environments. This is how we used to get global illumination before Lumen but can still be used to create high performance and quality environments.View seriesAdvanceVirtual TexturesThe chapter covers Virtual Textures a feature that allows materials to communicate and share data between objects.View series