IntermediatePrototypingTo start we first create the core gameplay mechanics and elements. Specifically how objects interact with eachother using interfaces.View seriesAdvanceC++ FeaturesContinue covering core C++ features casting, event tick, function binding and more. Also covered is Unreal's unique Uproperty macro system for declaring variables. View seriesAdvanceUser InterfaceIn this chapter we introduce the Unreal Motion Graphics UI Designer to create interactive user interfaces and inventories.View series