AdvanceWeaponsFor this chapter we cover how to add multiple items and weapons. As well as references, is Valid node, and interfaces.View seriesAdvanceTexture ProjectionYou will learn how to manipulate UV maps with Triplanar Projection and Cell Bombing.View seriesIntermediateLighting FundamentalsTo start we cover the fundamentals of lighting including all the different light types, main settings, and how to light most scenes.View series