AdvanceTurret LogicIn this lesson we complete the majority of the enemy AI logic. An in depth explanation of C++'s memory sytem with examples of how to use pointers and references.View seriesIntermediatePrototypingTo start we first create the core gameplay mechanics and elements. Specifically how objects interact with eachother using interfaces.View seriesAdvanceUser InterfaceIn this chapter we introduce the Unreal Motion Graphics UI Designer to create interactive user interfaces and inventories.View series