AdvanceLandscape EssentialsThis chapter covers necessary features of a landscape material including, distance blending, height maps, specular changes and more.View seriesIntermediateEnvironment InteractionBuilding off of the Advanced Lighting course, you will learn how to create an interactive environment for games or architectural visualization.View seriesAdvanceTurret LogicIn this lesson we complete the majority of the enemy AI logic. An in depth explanation of C++'s memory sytem with examples of how to use pointers and references.View series