AdvanceAutoMaterial Creation!These lessons teach how to use data from the landscape to drive changes in the material.View seriesAdvanceData and Save GamesWe continue the block game build by covering how to create and load save data. As well as new ways to store data.View seriesIntermediateSpecial EffectsIn this chapter we explore particle effects with Unreal's cutting-edge Niagara Particle System and how to create atmosphere in your world with volumetric fog.View series