AdvanceVirtual TexturesThe chapter covers Virtual Textures a feature that allows materials to communicate and share data between objects.View seriesAdvanceDebugging, Components and InterfacesEssential concepts are covered like concepts including how to debug in Visual Studio, create custom components for modular design, and how interfaces work with C++ and Blueprints.View seriesIntermediateCourse IntroductionA introduction to the game we will be creating, including core concepts and gameplay walkthrough.View series