IntermediatePrototypingTo start we first create the core gameplay mechanics and elements. Specifically how objects interact with eachother using interfaces.View seriesIntermediateLumenLessons that cover Unreal's main lighting system Lumen. The best settings and tips to get real time global illumination and high performance.View seriesIntermediateFinished GameIn the final chapter we finish the game with sound effects, an ending cutscene, and options menu.View series