AdvanceC++ FeaturesContinue covering core C++ features casting, event tick, function binding and more. Also covered is Unreal's unique Uproperty macro system for declaring variables. View seriesIntermediatePath TracingPath tracing is how global illumination is traditionally achieved in other programs. These lessons cover everything you need to know to get started rendering movies and animations.View seriesAdvanceTurret LogicIn this lesson we complete the majority of the enemy AI logic. An in depth explanation of C++'s memory sytem with examples of how to use pointers and references.View series