IntermediateAdvanced RenderingThis chapter covers the how to render cinematics using Lumen and Path Tracing and the best settings for each.View seriesIntermediateSpecial EffectsIn this chapter we explore particle effects with Unreal's cutting-edge Niagara Particle System and how to create atmosphere in your world with volumetric fog.View seriesIntermediateCustom MovementThe different methods for VR character movement and how to extend the template for custom movement and game logic.View series