AdvanceLandscape EssentialsThis chapter covers necessary features of a landscape material including, distance blending, height maps, specular changes and more.View seriesIntermediateLightmassHow to use bake lighting for static environments. This is how we used to get global illumination before Lumen but can still be used to create high performance and quality environments.View seriesAdvanceAutoMaterial Creation!These lessons teach how to use data from the landscape to drive changes in the material.View series