AdvanceC++ FeaturesContinue covering core C++ features casting, event tick, function binding and more. Also covered is Unreal's unique Uproperty macro system for declaring variables. View seriesAdvanceData and Save GamesWe continue the block game build by covering how to create and load save data. As well as new ways to store data.View seriesIntermediateCustom MovementThe different methods for VR character movement and how to extend the template for custom movement and game logic.View series