IntermediateInteractive ArchvizWe put everything we learned together and create an interactive architectural visualization environment using blueprint programming.View seriesIntermediateLevel CreationIn this chapter we cover the proper way to block out levels including level streaming, save games, and checkpoints.View seriesAdvanceTurret LogicIn this lesson we complete the majority of the enemy AI logic. An in depth explanation of C++'s memory sytem with examples of how to use pointers and references.View series