IntermediateSpecial EffectsIn this chapter we explore particle effects with Unreal's cutting-edge Niagara Particle System and how to create atmosphere in your world with volumetric fog.View seriesAdvanceArrays and Finished GameFinally we put it all together to create a first person shooter. The last C++ topic covered is arrays and how to control code flow with for loops and while loops.View seriesBeginner3D ModelingLessons that go over how to create a Static Mesh completely from scratch within UE5! Also how to make quick edits to preexisting meshes.View series