AdvanceC++ FeaturesContinue covering core C++ features casting, event tick, function binding and more. Also covered is Unreal's unique Uproperty macro system for declaring variables. View seriesIntermediateIntroAn introuduction to Virtual Reality including what equipment we use, targeted performance settings, and open XR.View seriesAdvanceTexture ProjectionYou will learn how to manipulate UV maps with Triplanar Projection and Cell Bombing.View series