IntermediatePrototypingTo start we first create the core gameplay mechanics and elements. Specifically how objects interact with eachother using interfaces.View seriesIntermediateLighting and EffectsYou will learn important concepts such as Phyiscally Accurate Lighting, cinematic lighting, and controllingparticle effects.View seriesBeginnerMaterialsIntroduction to some of Unreal's most common material types such as a master material, decals, and vertex blending. At the end we take all our materials and create a grungy city alley.View series