Learn the absolute essentials of control rig like how to automatically rig characters with Module Contol Rig for faster animations.
How to create a control rig from scratch and the core elements of control rig including Forward Solve, Backward Solve, arrays and inverse kinematics.
Control Rig is only one part in the character creation process, core to a character is the skeletal mesh. In this chapter learn how to create and edit skeletal bones with the Skeletal Mesh Editor
With a practical example see the entire process to creating a character for Unreal including making the underlying skeleton and building a complete control rig.